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Unite 2015 Boston
0:02:37
Unite Boston 2015 Highlight Reel
0:02:14
Unite 2015 Boston 2D Games Reel
0:51:12
Unite Boston 2015 - Unity Test Tools: Test automation in Unity now and in the future.
3:59:45
Unite Boston 2015 developer conference Keynote full
0:46:56
Unite 2015 - Unity for Animated Productions
0:56:14
Unite 2015 - Custom Events Best Practices and Introduction to Heatmaps
0:03:41
Unite 2015 Highlights
2:23:06
Unite Boston 2015 Roadmap
0:27:13
Unite Boston 2015 - Making world sensing games with Project Tango
0:21:28
Unite 2015 - Using Unity Analytics: A day in the life of a developer
0:28:12
Unite 2015 - Windows 10 Universal Platform: One game across Windows, Phone and Xbox
0:32:04
Unite 2015 - How we optimized our mobile game - Project Monsters
0:59:38
Unite 2015 - A coder's guide to spline-based procedural geometry
0:33:38
Unite 2015 - Virtual Reality for Large Multi-User Environments
0:31:18
Unite 2015 - PBR Workflows & Guidelines for Unity 5
0:55:16
Unite 2015 - Unity's Audio System Under the Hood
2:08:15
Unite Keynote 2015
0:02:04
Unite VR Games Highlight Reel 2015 BOSTON
0:48:46
Unite 2015 - Democratizing Multiplayer Development
0:57:34
Unite 2015 - How We Make Unity: A Look Into How Development in Unity's R&D Organization Works
0:56:30
Unite 2015 - Building 2D Worlds with new 2D features in Unity
0:36:12
Unite 2015 - How Can We Make VR Truly Social
0:21:09
Unite 2015 - How we are preparing the Unity renderer to go wide
0:25:44
Unite 2015 - Intel + Unity: Adding flexibility to game development
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